![]() Instead the player needs to destroy the shield generator pillars that spawn in the arena, which forces the core to reveal itself for a short time. Unlike Serious Sam 2 however the shield does not open up on its own. Just like in Serious Sam 2, the fight revolves around attacking the crystalline core in the center of the Mental Institution, which is periodically shielded.Usually, the boss should be done for during the cannonball phase without serious damage or fireball phase if the serious damage was grabbed earlier.Of course, if the player can dodge the fatso fighters while the core is open, they can just shoot it and evade them. seagull fighters are also a threat, but shooting the core is a higher priority rather than shooting them. The most important thing to take care of first, as said above, is the fatso fighters spawned by it, as they will deal tons of damage if they get the player with their lasers and then crash on them, so the player should take them out as soon as possible.If the player's vehicle is destroyed, they will die, although they will not immediately die if ejected from the vehicle. Albeit having 1,000,000 HP, it takes very heavy damage when shot at the core. The fight itself is pretty straightforward, just rush backwards and shoot any projectile or enemy it spawns, grab the repair power-ups to survive and attack it when its core is exposed, especially if the player has Serious Damage.large red projectiles that start slowly but then gain in speed, exploding upon reaching the player, a wall or the ground. ![]() a spread of green projectiles that slowly home in on the player.spinning projectiles that bounce off walls.large green energy spheres that chase after the player and explode on contact.two clusters of bullets that then spread outwards in all directions.bombs into the arena that explode shortly after the player makes contact with them.three lines of bullets in a cone formation.It attacks solely via its two large cannons, each of which attacks independently of the other. This time it is wholly stationary however and the only enemy in the game to not cause any contact damage. Like its appearance in Serious Sam 2, the Mental Institution is the largest enemy in the game and boasts a wide variety of projectile attacks to hurl at the player, gaining additional attacks as it takes damage. If the player does not finish the boss quickly, it will splatter them with its wheels, killing them instantly. After that attack, the core stays exposed until the end of the fight.The sixth attack consists of firing a large amounts of missiles.The fifth attack consists of three waves of regular fatso fighters.The fourth attack consists of shooting cannonballs at the player.Unlike the regular counterparts, each one has a larger amount of bombs than the regular fighter, making it nearly impossible to dodge completely. The third attack consists of three waves of modified seagull fighters.Its second attack is to launch fireballs at the target.Its first attack are three waves of modified fatso fighters that will crash into the player.Going near the Institution's wheels will result in instant death. The Mental Institution has a vast arsenal of weapons: fireball launchers, cannons, rocket launchers, and the ability to spawn a mass force of Fatso Fighters and Seagull Fighters. Defeating it opens a portal to the Vault, making it the final boss of the game until the Vault door is opened. Sam encounters a representation of the Mental Institution within Mental's mind in Serious Sam: Tormental, fought as the fifth proper boss in the game and the boss of the Fortress area. When Sam defeats all the enemies around the Institution, it will activate its wheels and start moving towards him. The Mental Institution is Mental's large home armed with fireball launchers, cannons, rocket launchers and wheels in Serious Sam 2 and a pyramidal mobile fortress, and also has a spaceship for an escape emergency (such as Sam's arrival there).
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